Confessions of a Social Tools Architect
16 Oct
The Social Capital blog points to Paul Resnick’s interesting analysis of a paper titled “When is Reputation is Bad?“. Paul summarizes some of the key points as follows, referencing his example of a car mechanic:
- Information about a player is revealed only when other players are willing to engage with that player, so that getting a sufficiently bad reputation is a black hole that you can’t escape from.
- There are “friendly” actions; a high probability of friendly actions is what causes partners to we willing to play. (In the mechanics example, honesty is the friendly action.)
- There are bad “signals” or outcomes that occur more frequently with unfriendly actions but occur sometimes even with friendly actions. It is these signals/outcomes that will be made publicly visible in a reputation system. (In the mechanics example, the bad outcome is recommending an engine replacement.)
- There are “temptations”, unfriendly actions that reduce the probability of bad “signals” and increase the probability of all the good signals. (In the mechanics example, the temptation is reporting the signal “tuneup” even when the car needs an engine replacement.)
- The proportion of player types who are committed to the friendly action regardless of its consequences is not too large. (These would be mechanics who would never say “tuneup” when you needed an “engine”, even if it meant closing their business tomorrow.
This analysis seems incredibly appropriate in light of the discussion we’re seeing swirl around not only PayPerPost (1,2,3) but also the related sorties surrounding “blogging vs journalism” and “Edelman vs blogging“.
So let’s relate Paul’s points to our universe:
Which leaves us, yet again, in the same position I’ve been considering. The equation seems as if it will balance itself over time. The notion of balance still seems overrated, if not far-fetched. Perhaps the real worry is that we’re already past the point of equilibrium.
technorati tags:blogging, payperpost, reputation, monetization
One Response for "The Hidden Reputation System of the Blogosphere"
[…] Socialtwister 2.0 points out an interesting analysis of “reputation”: The proportion of player types who are committed to the friendly action regardless of its consequences is not too large. […]
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